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Open Inventor® by Mercury

Overview Productivity Performance Flexibility Reliability

Develop Industrial-Strength Applications







Mercury - OIV


  • Optimized 3D rendering:

    Build upon Industry-standard OpenGL® rendering engine, Open Inventor by Mercury has been tuned for improved performance by utilizing the latest relevant OpenGL features and extensions, automatically taking care of OpenGL optimization techniques to provide optimal performance and a much higher-level programming interface.


  • Advanced support of OpenGL shaders:

    The OpenGL shaders rendering technique can be applied to any Open Inventor shapes to further enhance the 3D visualization perception of the end-user by allowing the application of special effects. ARB_ language, NVIDIA Cg and OpenGL Shading Language are fully supported, allowing advanced visual effects to further enhance the 3D visualization perception of the end-user.

  • Large Model Visualization:

    Open Inventor can create new geometry with fewer triangles and automatically generates LOD (level of detail) and Appearance Preserving Simplification nodes to enhance performance and enable rendering interactively. It also converts geometry into more efficient triangle strips and reorders objects to minimize state changes. Open Inventor also supports fast editing of very complex scenes.


  • Comprehensive 3D kernel

    In addition to its complete 3D geometry kernel, Open Inventor® by Mercury provides robust support of advanced 3D features, such as NURBS surfaces and collision detection. Open Inventor by Mercury delivers full support of NURBS curves and trimmed surfaces with unlimited order, and allows for fast, efficient and crack-free NURBS tessellation. It also provides a fast collision detection engine both between objects and between the camera and the scene, which prevents for example the camera from penetrating other objects in walkthrough type applications. This optimized collision detection engine has proven to be efficient even on very complex scenes.

  • Support for Geometry Shaders for vertices and geometry generation using GPU
 
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